Gryphon – The Swordsman

Gryphon – The Swordsman



 

GRYPHON

– The Swordsman –

 

Description: A husky man with some muscle on him. He is on the verge of gaining definition in his physique but his coding keeps him stationary far more than he wishes it would, and then there are his hours maintaining his “Worlds Online” servers. His shoes are often the most noticeable item of quality he owns and maintains well. He loves little tears in the knees of his jeans. Once they begin showing up he considers them “appropriately tested” continuing to wear them until the holes become as big as his open hand. When at home he has a shirt that says, “Sleeves are bullshit!” Nearly everything else is some kind of geek culture reference or joke he liked. He owns two suits for when work or social events require he dresses nice. He is fond of bracelets and torqs as forms of acceptable jewelry. His mustache is a throwback to his “new” favorite character from the ‘Tale of Wyatt Earp’ book, Doc Holiday. As a former felon trying to do good he feels he can relate more and more to how ‘Doc’ would get things done.

Socially he is a computer programmer, which means for him things either “are” or they “are not” since code either works or it doesn’t. Having paid his due for the crime he was arrested for he still never brings it up. He finds the court of public opinion would tell him it is impossible to ‘atone’ for any deed for which a court of law convicts you. He can come off as hot-head, quick-tempered, but basically nice. However to people he doesn’t know or trust he can appear mean, suspicious, and even vengeful. He favors wearing tank tops and t-shirts that feature his favorite old cartoon: The Transformers. He is an Optimus Prime fanboy and sees him as a valid role model, or at least of worthy metaphor for one. Don’t ask him about Michael Bay unless you want a near-unending rant about how he wishes that director would have found any other career path.

 


Real Name: Garrick Griffon Faulkner
Nickname(s): Garry, ‘Rick – used at his workplace. He never corrects them because the less they suspect the better.
Alias(es): Gryphon, Huckleberry
Level: Nine
Power Category: Magic – Enchanted Weapon
Educational Level: Dual Masters Degrees – Robotics & Bio-Dome Sciences
Occupation: Senior Programmer

VITAL STATISTICS ATTRIBUTES SAVING THROWS COMBAT BONUSES
Height 5ft 8in / 6ft 6in H.M. I.Q. 23 (+9% to skills) Save vs Magic +1 / +11 Strike +3 / +5
Weight 190 lbs / 240 lbs H.M. M.E. 15 Save vs Psionics +0 / +3 Parry +6 / +8
Nat. A.R. 16 (H.M. Battle Armor) M.A. 12 Save vs coma +5% / +40% Dodge +6 / +10 / +12: Flight (-/+ 80MPH)
S.D.C. 69 / 194: H.M.
Curr.:69 / 194
P.S. 22 / 29 (Supernatural) Save vs poison/ disease +1 / (+8/+11-Disease) Roll w/ impact +6
H.P. 58 / 78 H.M.
Curr.:55 / 75
P.P. 16 (+1 to S/P/D) Save vs H.F. +0 Pull punch +2
P.E. 17 / 25 H.M. Save vs Possession +0 Initiative +2
Exp 44,750 P.B. 13 / 20 H.M. Save vs Insanity +0 (12) Damage +7 / +14 H.M.
Sex Yes, err, Male Spd 23 Disarm +2
(+9/sword)
Birthday Age: 27; December 7th (YoB: 1996) Trust/ Intimidate N/A Death Blow N/A Critical 18-20
HTH Expert Charm/ Impress 0% / 50% H.M. KO 20 Attacks 7 / 8: Flying
Alignment Scrupulous H.F. N/A Stun 20 Perception +7

 

SPECIAL ATTACKS DAMAGE NOTES
Punch 1D4; 2D6 in “H.M.” + 7 / + 14 if Ashmadiel is in physical contact with Garrick. With Boxing he can KO on a Nat 20.
Gymnastics Kick 2D6; 4D6 in “H.M.” + 7 / + 14 if Ashmadiel is in physical contact with Garrick.
Karate-style Kick 2D4; 4D6 in “H.M.” + 7 / + 14 if Ashmadiel is in physical contact with Garrick.
Roundhouse Kick 5D6; Add 2D6 in “H.M.” + 7 / + 14 if Ashmadiel is in physical contact with Garrick. Can be used only once per melee round, and no other kicks can be used in that melee round.
Crescent Kick 2D4+2; 4D6 in “H.M.” + 7 / + 14 if Ashmadiel is in physical contact with Garrick.
Body Block/Tackle 1D4; 4D6 in “H.M.” + 7 / + 14 if Ashmadiel is in physical contact with Garrick. This is a combination of moves that involves a body block and a knockdown attack (counts as two melee
attacks).
Body Flip/Throw 1D6; 4D6 in “H.M.” + 7 / + 14 if Ashmadiel is in physical contact with Garrick. A judo style throw or flip that uses an attacker’s own momentum and leverage to “flip” or “throw” him off
his feet and onto the ground. The victim also loses initiative (if he had it) and one melee attack. A body flip counts as one melee attack.
Note: A victim of a throw can try to roll with impact/fall to diminish the damage (half if successful), but other penalties are unchanged.

 

WEAPON PROFICIENCIES LEVEL ACQUIRED STRIKE PARRY THROWN NOTES
Sword One +3 +3 +2 + 1 to strike and parry at level one, an additional + 1 to strike and parry at level three, and add another at levels seven, eleven, and fourteen. +1 to Throw at levels 4, 8, and 12. Not designed for throwing +1 to throw at level 4, 8, & 12.
Paired Weapons Seven N/A N/A N/A Acquired from HtH: Expert.
Fencing Nine N/A N/A N/A Provides a +1 to Strike and Parry with a sword and/or dagger. +1D6 damage with a sword. (Note: Taken from Deadreign Skill List)

 

WEAPONS DAMAGE NOTES
Ashmadiel 6D6 + 7 Artifact Supernatural STR adds 4D6 damage to physical strikes
P.P. adds +1 to Strike (Throw)/Parry
Sword itself adds +1 to Strike/Parry
Flying adds another +2 to Strike/Parry
+1D6 damage from Fencing along with a + 1 to Str/Par.
– Total Bonuses 11D6 + 14 Strike: + 7 (+9) / Parry: + 7 (+9) / Thrown: + 2

 

ARMOR A.R./ S.D.C. NOTES
Granted Powers: Battle Armor 16 A.R. / 200 S.D.C. Granted by his connection to Ashmadiel. Please refer to the “Item” page for a complete description of the Armor’s power.

 

ABILITIES/ POWERS DESCRIPTION NOTES
Bestowed Powers Heroic Attire
Handsome Appearance
Elemental Resistance
Magical Resistance
Sight of the Unseen
Flight of the Gryphon Knight
Endurance of the Gryphon Knight
Must say the following phrase while in physical contact to become bestowed.
Phrase: “Grant unto me the might of the Gryphon.”
Bestowed by his connection to Ashmadiel. Please refer to the “Item” page for a complete description of these powers.
Granted Powers while held as a sword Sight of the Passing Flame
Granted Powers Shape-shift into smaller form
Artifact Supernatural Strength
Battle Armor
Fireball
Tongues
Must make contact for one minute every 72 hours to continue to draw upon these powers. Even if not in physical contact. Granted by his connection to Ashmadiel. Please refer to the “Item” page for a complete description of these powers.

 

SCHOLASTICS SKILLS ACQUIRED BASE % (+9%) BONUS START CURRENT TOTAL %
English Language: Native Automatic 59+5 +25% 1 9 98%
English Literacy: Native Automatic 39+5 +20% 1 9 98%
Pilot: Automobile Automatic 69+2 1 9 85%
Mathematics: Basic Automatic 54+5 1 9 84%
Computer Operation Robot Program 49% +5 +25% 1 9 98%
Computer Programming
– Basic Hacking
Robot Program 39% +5
-1% +5%
+25%
+25%
1
1
9
9
98%
64%
Robot Electronics Robot Program 39% +5 +25% 1 9 98% (64%)
Robot Mechanics Robot Program 39% +5 +25% 1 9 98% (64%)
Math: Advanced Science 54% +5 +25% 1 9 98%
Artificial Intelligence Science 39% +5 +25% 1 9 98%
Chemistry Science 34% +5 +25% 1 9 98%
Chemistry: Analytical Science 49% +5 +25% 1 9 98%
Biology Science 39% +5 +25% 1 9 98%
Botany Science 49% +5 +25% 1 9 98%
Mechanical Engineer Biodome Engineering 34% +5 +25% 1 9 98%
Electrical Engineer Biodome Engineering 39% +5 +25% 1 9 98%
Zoology Biodome Engineering 39% +5 +25% 1 9 98%
Oxygen Systems Biodome Engineering 67% +4 +25% 1 9 98%
Recycling Biodome Engineering 39% +5 +25% 1 9 98%
Boxing Physical N/A N/A 1 9 N/A
Wrestling Physical N/A N/A 1 9 N/A
Acrobatics
– Walk Tightrope / High Wire
Physical
N/A
– 69% +3%
N/A
+25%
N/A
1
N/A
9
N/A
98%
Gymnastics
– Sense of Balance
– Climb Rope
– Back Flip
– Work Parallel Bars & Rings
Physical



N/A
– 59% +3
– 69% +2
– 79% +2
– 69% +3
N/A
+25%
+25%
+25%
+25%
N/A
1
1
1
1
N/A
9
9
9
9
N/A
98%
98%
98%
98%
Fencing Physical N/A N/A 9 1 N/A
SECONDARY SKILLS ACQUIRED BASE % (+9%) START CURRENT TOTAL %
Climbing Secondary 69% +5 1 9 98%
– Rappeling Secondary 39% +5 1 9 79%
Research Secondary 59% +5 1 9 98%
Cooking Secondary 44% +5 1 9 84%
Navigation Secondary 59% +5 1 9 94%
Swimming Secondary 59% +5 1 9 98%
Prowl Secondary 44% +5 1 8 79%
Running Secondary N/A 1 9 N/A
W.P. Sword Secondary N/A 1 9 See W.P. Section
Hand to Hand: Expert Secondary N/A 1 9 See Combat Bonus Section
Art (3) Secondary 44% +5 3 7 74%
Seduction (3) Secondary 30% +3 3 7 48%
Body Build. & Weight Lift. (6) Secondary N/A 6 4 N/A

 

SPECIAL ITEMS: STATISTICS NOTES
Garrick’s Truck AR: 7
Speed: 120MPH
“see more”
Please see the “Truck’s Item” page for more info.
Garrick’s Home These are listed on the “Garrick’s Home” page in detail. Please see the “Garrick’s Home” page for more info.

 

INVENTORY COUNT LOCATION DESCRIPTION
Ready Cash $5,201 On hand: Either Cash, or Debit Card. Garrick makes $27,085 per month, and $5,417 is the remaining 20% after all his expenses are paid. Garrick owns one credit card he only uses for his bills and then just pays that off each month with the money he’d saved up to pay the bills anyway.
Life Savings $18,081 Bank
Mallic Robotics Building Acct. CURRENT BALANCE
$1,650,000
pending $40,000 March 30th
Bank
YEARLY
RENT
ANNIVERSARY
DATE
DEBTS NOTES
$2,000,000 March 30th (Yearly) Return Loan on Building
(1.2 mil. / 2.8 mil)
City Utilies $750,000/yr
SAVINGS (See Cur. Bal.)
Update: As of March 30th, 2024 the rent Mallic Robotics pays for whole building is $2,000,000. City Utilities will go up to a combined 750K from 500K.
It will make the balance paid back to Imelda 1.6 mil. and mark being over the halfway mark!
Garrick is adamant about not touching this money letting it accrue interest and this will be his future nest egg. In order to touch or access the money until Imelda is paid back requires his lawyer Janosh’s to co-sign. Garrick is not required to pay this back but set this co-sign up to prevent him from something stupid and to make sure his friends know he will repay any debt given him. It may become the foundation for a legacy of the Gryphon. He was moved by the story of the Geist and is talking with Ashmadiel about this option.
Key Card 1 On person Garrick never takes his office key card out of his house. This one is to gain access to the home bypassing the keypad and can be used with its wifi signal up to 100ft away. Must change the battery in it once a year.
Garrick’s Sketchbook 1 On person Garrick carries a pocket sketchbook since taking Art class. Clipped into the ring binding is a professional grade wood sheathed 0.9mm drafting pencil (one of his father’s).
Serum Injector Pens 3 (2) In Bedroom / (1) On person These contained a serum that turned ordinary people into raging brutes, while dumbing down their apparent intellect. Need to find a lab and who is “Fat Lucca?”
Transparent Smart Phone 1 On person Note: While he owns this phone he uses it primarily for work. Pearphone X Crystal edition
Specs: 12 core processor and the 1200 Mali GPU, 256GB ROM, 512GB MicroSD, Dual SIM, 24 MP Camera & 15 MP selfie cam.
Hero Hand Cuffs 4 On person Note: Will work on anything below supernatural strength.
Thumb Drives 4 On person Note: Two are on his keys both 64GB in size.
In his wallet he keeps a microSD with slimline adapters 512GB in size.
One is doubles as a pen that is 32GB in size. The pen currently has copies of any & all arcane notes taken from the Church of Reflections.
Stainless Steel Jewelry 12 On person Note: These are various bracelets, torqs, pendants, rings, and armbands. They are primarily kept to throw confusion off which piece might really be his transformable sword.
Ski Mask 1 in house Note: This was given to him by Jake.
Magic Wand 1 On person or in glove box of his truck. Saving for Patsy

 

LUCK & DRAMA COUNT NOTES/ DESCRIPTION
Luck Points 13 EARNED GAME 30: For Chronicles (2)
SPENT GAME 30: Spending 1 for favorable reaction to Chronicle.
SPENT GAME 29: Spending 1 for favorable reaction to Chronicle.
EARNED GAME 29: For Chronicles (1)
SPENT GAME 29: Spending 2 to help team (Hank/Miss Amazing) make various rolls.
SPENT GAME 28: Spending 2 to help team make various rolls.
EARNED GAME 25: For Chronicles (1)
SPENT GAME 25: Spending 2 to help ME make various rolls. Spent 1 so the team’s action were caught by media and made known.
EARNED GAME 24: +6 for attendance and MVP.
EARNED GAME 23: For Chronicles (1)
SPENT GAME 23: Spending 1 to help ME make various rolls.
DRAMA CARD: Brace for Impact 1st Slot Play this card when your character chooses to go on total defense for a round. He or she suffers half damage from any attacks that hit him.
DRAMA CARD: Temperance 2nd Slot Play this card to overcome mind control, fear, or any emotional state that you desire.
DRAMA CARD: Good Impression 3rd Slot Play this card when dealing with an NPC. He or she shall take a shine to your character and genuinely like your character.
SPENT LUCK & DRAMA DATE NOTES/ DESCRIPTION
LISTED MOST RECENT FIRST.
DRAMA CARD: Betrayal During the 31st Game Play this card to turn an enemy’s henchman against his master.
DRAMA CARD: Inspiration During the 28th Game Play this card when your character gives a speech to a group of allies. Each one of those allies gain some kind of inspiration from the words. The Game Master shall grant each of them a minor bonus of some sort in the coming conflict.Used just before the bank robbery.
DRAMA CARD: Not Me During the 25th Game Play this card during combat. No one attacks you for one full round.
GM Note: In this context, full round would equal full attack/action, but you could play it as a reaction to being attacked.
Avoided being smashed by Obelisk of Synistry!
DRAMA CARD: Teamwork During the 24th Game Play this card when helping someone else perform some task. Because of your aid, your friend gains a critical success.
Helped Caedechron repair all his SDC and even improve their A.R. by +1!
DRAMA CARD: Religious Experience During the 22nd Game Acquired for a chronicle of Session Nine:
Play this card while exploring someplace new. You will discover either a church, cult, or the ruins of a church or temple of some sort. Played to discover the cult of the Ishtarians behind the church of the Reflections.
DRAMA CARD: Last Stand During the 21st Game Acquired for a chronicle of Session Ten: Play this card when you have been wounded. Your character and any allies adjacent to them suffer half damage from all attacks for the remainder of the scene. If an ally leaves your side, they loose the bonus. If an ally moves adjacent to you, they gain this bonus. Played to save the save of the general populace, and several teammates from an exploding robot.
DRAMA CARD: Teamwork During the 19th Game Acquired for a chronicle of Session Eighteen: Play this card when helping someone else perform some task. Because of your aid, your friend gains a critical success.
Helped Jake build a portal stabilizer to hold open the way home to our world.
For a complete listing of every spent card ‘CLICK HERE’.

 

Miscellaneous Notes:

Birth Order: First Born (One Sister; One Step-Sister & One Step-Brother)
Land of Origin: Century Station
Childhood Environment: Science / Scholastic
Social/Economic Background: Upper Class
When Extraordinary Abilities First Manifested: When he picked up the sword, Ashmadiel.

 

Character Bio:

First born, Garrick has one sister and two additional step-siblings: a step-sister and step-brother. He is descended from the famous 20th century author, William Faulkner. Everyone in his family appears to have written him off as the “Fallen Faulkner” since he turned from a dual Doctorates in Bio-Environmental Structures and Robotic Science. He now only has his twin Master’s degrees in those fields ever since the day Alpha Prime arrived.

He’s still blamed by his sister for their father having a heart-attack after Alpha-Prime removed all of the alien technology and any research built upon it. 85 percent of Garrick’s work to bring affordable bio-domes to third world countries. That would integrate with their environment and help sustain them rather than depopulate its resources. Was based on using that alien technology to help people and make a proof of concept to begin colonizing other planets. Garrick lost everything he and his father had put into this enterprise. Their old research lab was just off the coast of Society Hill’s Victoria Beach neighborhood. Now all Garrick does is check the fusion reactor with a few Linux scripts to make sure it doesn’t become a hazard.

His father’s partner in backing this endeavor understood this was beyond anyone’s control but needed to maintain appearances. The Zarvosky family purchase a building for Garrick in Brisby Flats and out of love for Garrick’s late father, Cuthbert Faulkner PhD, MD, ScD, they kept it for him while he was away in jail and then on probation. In order to make ends meet he agreed to let most (two-thirds) of the building be converted into a robotics factory and his “day” job is making sure the code running the assembly bots stays patched and up to date.

Ever since the fateful night on the 31st of January when he uncovered the remaining stash from his trailer heist a decade before. He became acquainted with Ashmadiel, the once Angel of Guardianship. He and the angel still argue about the angel being a form of alien. At night, he has begun fighting crime to pay the debt to the Zarvosky widow back as a “private investigator / hero for hire.”

 



Data Slab

“Optimus”
“Yes Garrick,” replied his custom coded AI he’d been working on to mimic an old cartoon Robot Truck he had seen in historic videos.
“Can you bring up the CSPD website for the CHIMERA Affiliate Application?”
“Yes Garrick, here you go.”

Garrick looked long and hard at the application realizing this may be the only way to save himself from a no win situation he had just landed himself in. Even Horace Sharma, his gaming buddy from work would call what happened to Garrick just screwed. 90 minutes ago Garrick or should one use the “Hero Name” he had just branded himself with: Gryphon. Well, the Gryphon had just saved a lady from a car jacking in Brisby Flats District. All of this craziness started with Daedalus Industries and the Gryphon knew he had been lucky to get away from the CSPD officer that had arrived on scene.

Hiding in an abandoned building he set his mobile data slab to ‘null mode’ and watched the room go dark. His hand instinctively fell upon the hilt of his new sword: Ashmadiel. He began a conversation in his mind.

Hey darlin’ take me to the square if you think I went to far on that punk, daisy.

Ashmadiel - The Gryphon's Guardian

You must be scared to use such grammar. You came close to taking it to far according to the rules of this society. He will likely need medicinal help to recover from those burns.

He fell back into a trash can! How’s that my fault?

You hit him with two fireballs and he tripped trying to run from the third. You did save the woman from defilement or death. However, your city-state has rules about villainous apprehension. The third fireball hit an abandoned building. What if the building had innocent lives in it? You need training and the best way is to find a mentor.

I can’t go back to Gramercy, I don’t know if I trust CHIMERA, if it means working with Alpha Prime. The rumble is that Mayor Zardona ain’t gonna be able to stop the FED from coming in at his end of term.

You never did find out whom was behind your shortened stay in the ‘Devil’s Rock’ or why the shortened parole?

Nope, the warden just said I had friends outside. Then a guard gave me some glad rags and I was let loose.

Your former associates must be thrilled you never expounded about them, certainly.

Heck, Snitches get stitches, no way darlin’ and I ain’t gonna take a dirt nap early. Besides they have never contacted me probably to avoid any investigation into the heist that freed you almost a decade ago. Got a lot to atone for and, um, and make the world a better place.

Glad to hear that positive tone once more, now get back to that silver steed of yours and let’s get home. Take some time and study what can you do better next time.

Garrick nodded and swung out and back at his neck. To someone watching and unfamiliar with the sight it might look like suicide by decapitation. However, the second the edge hit his skin the whole weapon explodes into a wave of golden mercury! Shrinking into and solidifying into a twisted wire torq with twin eagle/gryphon heads set with ruby eyes. Garrick also looked much smaller at 5’8″ rather than the 6’4″ he had just been. His clothing appears different and more in line with someone that works for a living. Garrick moved over two buildings to where he had stashed his truck and drove far out of his way to get home via safe routes.

The night had been so weird Garrick knowing he had just done something heroic was mind blowing. He thought his life had begun to stop plummeting when his sentence was reduced from 12 years to 3 and 3 years parole. He thought his father had been watching out for him when the Zarvosky family showed up at his release on August 4, 2019. Well, their butler and driver explaining the home and truck they had purchased and furnished in Garrick’s name so he could begin rebuilding his life and credit. He had missed the Bloody Monday riots by just about four weeks and often just tried helping out at food kitchens to get in good with the neighborhood and eat when times were tight.

Then on March 15, 2020 Garrick found a robotics company calling themselves Mallic Robotics Inc. looking for a footprint and he submitted his building for the location. He won the bid and set all of the money from leasing to a blind trust to repay the Zarvosky family. He was also hired as the senior programmer for infrastructure maintenance. It’s at the low end of what a senior programmer should be getting for pay, however, he didn’t care because he was on parole at the time. Even now he earns $66,000 a year plus benefits. When August 4, 2022 rolled around and he received his papers detailing his case was now officially closed and he was no longer and active felon. At that point he still could never have imagined his life turning out the way it did tonight.

It was a cold night January 31, 2023 and three days prior he had visited the first hiding spot for one of the two boxes from the truck heist. That location had been cleared out and demolished. This night he was determined to see if that spot behind the Zericho Wax Museum in Brisby Flats was still hidden. Not only was the box there, but the box looked un-disturbed! Perhaps whomever found the other box did not think there was a second stash. At night he could almost move undetected to an abandoned warehouse. Quietly he opened the box…
…Now it was March 31, 2023 and he had just saved a woman and gave a bad guy 3rd degree burns over 75% of his body. Being a hero had so many nuances to it that he was not sure he could quantify all the situations he might get into. While the feeling of being a hero was uber-euphoric! Garrick couldn’t help but wonder how his life would have changed if he had been on the receiving end of those fire ball blasts. He knew he had to find some friends to train with and against so he did not harm innocents or needlessly damage property. As 2024, our modern year begins, Garrick is watching a news report on how Century Station has come a long way toward improving. Mayor Zardona is nearing the end of his 5 year term and his programs, though they’ve helped immensely. Those programs still have a long way to go in order to satisfy the requirements given to the mayor by the Federal Government.

Garrick wondered if maybe the heat had worn off and the Gryphon might try fighting crime as a private investigator. It was worth investigating at the very least.

 

 


All art by AZ_Rune Art