Atorian Stealth Infiltrator

Atorian Stealth Infiltrator



This advanced Atorian light interceptor was designed to get in places and get out quickly. It was stolen by Jake when he, Ethel, and Shorty escaped the alien spa he took them all to on vacation. To keep it hidden on Earth Jake parks it in his garage and has modified the force field to double as a holographic projector, making the ship look like a beater car.

Not only is this alien technology illegal to possess on Earth (or even in the Atorian Empire), the fact that it’s clearly an Atorian ship of advanced design will cause even more complications should it ever be discovered.


Stats

Tonnage: 20 tons.
Size: 20 feet long.
Crew: 1 pilot, 1 gunner, 1-4 additional passengers.
Cost: Expensive! Someone else can take the time to calculate it if you really want. Use the guidelines on AUGG pages 167-182.

S.D.C. by location:
Main Body: 653 / ??
Rear Engines: 250
Turret: 150
Force Field: 375

Note: Maximum engine speed is proportional to Engine S.D.C..

Bonuses:
+1 to Initiative
+3 to Strike with the Laser Turret
+6 to Dodge in an atmos
+7 to Dodge in space
+15% Piloting

Primary Drive Type: Anti-Gravity Drive
Atmosphere speed: Mach 1 (0-700 in 7.5!)
Light Speed: Factor 20

Secondary Drive Type: Metallic Hydrogen
Atmosphere Speed: Mach 5 (requires 1.5 minutes to reach this speed)
Light Speed: Factor 50
Fuel/ Range: Empty

Weapon:

Concealed, rotating turret with 2 fire-linked Light Lasers. Damage: 2D6x10+12. Range: 6 miles (in space), 3,000 ft (in atmosphere).

Defenses:

Force Field: 375 S.D.C., regenerates 10 S.D.C. per hour when de-activated; no regen when active. Also functions as a makeshift hologram projector.

Stealth Coating: Vehicle can prowl at +20%. Enemy sensors are -25%. +3 to dodge missiles.

Trans-Atmospheric Capabilities: Half damage from any plasma/heat weapons.

Other Systems:

Trans-Atmospheric Capabilities: Modifications include increased heat shielding, some aerodynamics, lighter alloys for construction, and Metallic Hydrogen Chemical Engines for maneuvering and massive speed boosts (but little fuel; when full there’s only enough fuel for 3 light-years worth of travel). The spacecraft can enter a planet’s atmosphere from space. Mach 5 or higher is needed to reach escape velocity and this ship needs the chemical engines to reach that speed.

Sensors: This is a full range of optics and sensors including:
• Atorian Communications Equipment with a 200,000 mile range.
• Thermal, Infrared, Ultraviolet, and Light Amplification optics with a 1,000 mile range (Line of sight in atmosphere).
• Radar/ scanning capabilities for a single target out to a 10,000 mile range in space. The targeting radar and combat computer can track and identify up to 120 targets within a shorter range of 500 miles, and keep track of up to 75 additional targets out to a range of 700 miles. All ranges are halved in an atmosphere.
• Hull/ internal surveillance cameras covering 75% of the ship.
• Motion Perimeter and Collision Warning System: An array of motion detectors around the ship will warn the crew as soon as something man-sized or larger breaks the field of the sensors in space (typically within 6000 feet). It will also indicate the speed, ETA of landing or impact and the number of approaching objects. +10% to piloting skill when docking or maneuvering around something in this range; overwhelmed and useless in an atmosphere.

Autopilot & Super Navigation Computer: Base skill is 65% for normal piloting, sub-light, and FTL navigation/ travel. The Autocomp is suitable for ordinary flight patterns, but not particularly reliable for handling combat or docking. When it comes to navigation, it is specifically designed for the more demanding tasks of detailed and/or tricky flight plans, advanced decision making, and FTL or other precision forms of travel. System programs include navigation and piloting, star maps, planetary information, gateway location coordinates (but no activation codes), and gravity well locations.

Satellite Uplink Computer: This ship has an uplink computer suitable to send or receive information from Atorian satellites, allowing it to both process and feed data from any it connects with.

Atmosphere Recycling System: The spacecraft has a number of days worth of breathable atmosphere in for one person for up to 200 days. Additional people reduce it proportionally (100 days for two people, 50 days for four, and 33 days for six).

Crew Accommodations: It’s not very comfortable, but this ship is equipped to support up to four people comfortably for extended periods of time. The seats can all recline and are adjustable to allow sleep, there are four small storage areas suitable for personal effects, and 200 day’s worth of nutrient pills. There is equipment suitable for waste removal, which will then process that waste to allow the meager water supply to be recycled for up to 200 days. Note: Six people can be squeezed in, but it won’t make for a comfortable journey.

Maneuver Enhancement Package: The engines and controls on this spacecraft have been tweaked and improved to make it considerably more nimble. Bonuses are already factored in above. This enhancement could be done up to two more times, but each time it will be significantly more expensive.

Extra Capacity: The ship was expensively engineered to be able to fit more systems within than expected for something this size. That extra space was used to fit the FTL Accelerator.

FTL Accelerator: This high-tech afterburner allows the ship to jump from a standstill to FTL Factor 1 speed in just 15 seconds rather than the almost five hours usually required! Such accelerators aren’t uncommon on larger ships, but it’s a surprise that such a device was able to be installed on this tiny scout ship. Any pilot actions other than accelerating to light speed require a Piloting check with penalties. Normal acceleration and penalties for FTL maneuvers are noted on AUGG page 164.