Skills

Skills


The skill list as per Heroes Unlimited 2nd Edition pages 49-50 has been expanded to include numerous skills from across Palladium’s catalog of books. The list of available secondary skills has also been expanded to account for the new skills. These changes are listed below:

 

All Skills

 

COMMUNICATIONS

Creative Writing
Cryptography
Laser
Optic Systems
Performance
Public Speaking
Radio: Basic
Radio: Satellite
Radio: Scrambler
Surveillance Systems
T.V. & Video
Read Sensory Equipment

DOMESTIC

Brewing
Cook
Dance
Fishing
Gardening
Housekeeping
Play Musical Instrument
Recycle
Sewing
Sing
Wardrobe & Grooming

ELECTRICAL

Basic Electronics
Computer Repair
Electrical Engineer
Electricity Generation
Robot Electronics

ESPIONAGE

Detect Ambush
Detect Concealment
Disguise
Escape Artist
Forgery
Imitate Voices & Impersonation
Intelligence
Interrogation
Pick Locks
Pick Pockets
Sniper
Tracking
Undercover Ops
Wilderness Survival

MECHANICAL

Aircraft Mechanics
Automotive Mechanics
Basic Mechanics
Locksmith
Mechanical Engineer
Robot Mechanics
Vehicle Armorer
Weapons Engineer

MEDICAL

Animal Husbandry
Criminal Science & Forensics
First Aid
Holistic Medicine
Medical Doctor
Paramedic
Pathology
Psychology
Toxicology
Veterinary Science

MILITARY

Armorer (Field)
Camouflage
Demolitions
Demolitions Disposal
Find Contraband & Illegal Weapons
Forced March
Military Etiquette
Nuclear, Biological, & Chemical Warfare
Parachuting
Recognize Weapon Quality
Trap/Mine Detection
Underwater Demolitions

PHYSICAL

Hand to Hand: Basic
Hand to Hand: Expert
Hand to Hand: Martial Arts
Hand to Hand: Assassin
Acrobatics
Aerobic Athletics
Athletics (general)
Body Building & Weight lifting
Boxing
Climbing
Forced March
Gymnastics
Juggling
Kick Boxing
Outdoorsmanship
Physical Labor
Prowl
Running
Swimming
S.C.U.B.A./Advanced Swimming
Tumbling
Wrestling

PILOT, BASIC

Airplane
Automobile
Bicycling
Boats: Sail-Types
Boats: Motor-Types
Boats: Ships
Horsemanship
Motorcycle
Race Car
Tracked Vehicles
Truck
Water Scooters

PILOT: ADVANCED

Combat Driving
Helicopter
Hover Craft
Jet Aircraft
Jet Fighter
Jet Packs
Submersible
Tanks and APCs
Warships & Patrol Boats

PILOT RELATED

Navigation
Navigation: Space
Parachuting
Read Sensory Equipment
Roadwise
Weapon System

ROGUE

Card Sharp
Computer Hacking
Concealment
Find Contraband & Illegal Weapons
Gambling (Standard)
Gambling (Dirty Tricks)
I.D. Undercover Agent
Imitate Voice & Sound
Netwise
Palming
Pick Locks
Pick Pockets
Prowl
Roadwise
Safecracking
Seduction
Streetwise
Tailing
Ventriloquism

SCIENCE

Anthropology
Archeology
Artificial Intelligence
Astronomy
Astrophysics
Biology
Botany
Chemistry
Chemistry: Analytical
Genetics
Mathematics: Basic
Mathematics: Advanced
Psychology
Xeno-Biology
Xeno-Botany
Zoology

TECHNICAL

Appraise
Art
Astrology
Business & Finance
Computer Operation
Computer Programming
Cybernetics: Basic
Excavation
Firefighting
Gemology
General Repair/Maintanence
History
Jury-Rig
Leather Working
Law (General)
Language
Leather Working
Literacy
Lore: Aliens
Lore: Demons & Monsters
Lore: Faeries & Creatures of Magic
Lore: Geomancy & Ley Lines
Lore: Magic
Lore: Psionics
Lore: Religion
Lore: Superhuman
Masonry
Mining
Mythology
Philosophy
Photography
Prospecting
Recycling
Research
Rope Works
Sign Language
Salvage
Technical Writing
Whittling & Sculpting

WILDERNESS

Boat Building
Carpentry
Dowsing
Fasting
Herding
Hunting
Identify Plants & Fruits
Land Navigation
Preserve Food
Skin & Prepare Animal Hides
Spelunking
Track Animals

WEAPON PROFICIENCIES

ANCIENT WEAPON PROFICIENCIES

W.P. Archery & Targeting
W.P. Battle Axe
W.P. Blunt
W.P. Chain
W.P. Grappling Hook
W.P. Knife
W.P. Paired Weapons
W.P. Polearm
W.P. Quick Draw
W.P. Shield
W.P. Spear
W.P. Staff
W.P. Sword
W.P. Targeting
W.P. Whip

MODEM WEAPON PROFICIENCIES

W.P. Revolver
W.P. Automatic Pistol
W.P. Bolt-Action Rifle
W.P. Automatic & Semi-Automatic Rifles
W.P. Sub-Machinegun
W.P. Heavy Weapons
W.P. Energy Pistol
W.P. Energy Rifle
W.P. Heavy Energy Weapons & Rail Guns

Secondary Skill List

Note: Do not add educational skill bonuses to any of the secondary skills selected. Secondary skills are selected in addition to Scholastic skills.

Communications: Any, excluding Electronic Countermeasures, Laser Communication, Optic Systems, or Read Sensory Equipment.
Domestic: Any
Electrical: Basic Electronics and Computer Repair only.
Espionage: Wilderness Survival only.
Mechanical: Basic Mechanics and Auto Mechanics only.
Medical: Animal Husbandry, First Aid or Holistic Medicine, but the latter counts as two skill selections.
Military: Parachuting and Recognize Weapon Quality only.
Physical: Any, excluding Acrobatics, Boxing, Kickboxing, Gymnastics, Tumbling, and Wrestling. Hand to Hand: Expert counts as two skill selections and Hand to Hand: Martial Arts (or Assassin if evil) counts as three.
Pilot: Basic: Any
Pilot: Advanced: Combat Driving or Hover Craft, but each counts as two skill selections.
Pilot Related: Parachuting only.
Rogue: Any, excluding Computer Hacking, Find Contraband, and Safecracking.
Science: Astronomy and Math skills only.
Technical: Any
Wilderness Skills: Any
W.P. Ancient Weapons: Any
W.P. Modern Weapons: Any, excluding energy weapons.


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