Description: Karia’s mutant abilities manifested as a change of her form, bringing a catalyst for her mental, social, and emotional growth. When she takes on her dragon form, she embodies the essence of “True Form” for many of the downtrodden or fringes of society. Her real identity was discovered shortly after she started to do Maverick work around Austin, but thanks to social media’s extreme powers of connectivity for the same groups of people that she inspires, it was obfuscated through misdirection and misinformation. There are, in truth, two different groups that hold her up as a symbol.
The first group, and the largest, is a fan club guided by several intelligent people that have stayed anonymous. This group has used the fact Karia seems A-Sexual, and is a perfect example of the Japanese ideal of ‘Androgyny,’ to make her into a champion of non-binary orientation. Several versions of the “Quazi Tattoo” have made circulation, but the usual form is the symbol for Mercury, formed by the sinuous body of Karia’s Oriental-style dragon. Dozens of Fan-Artists post new pieces quite frequently of all types (See some examples at bottom of page). Urban Legends tell of people suddenly gaining super powers and fighting off attackers.
The second group, and very selective, is a handful of people that take the devotion to the Dragon Goddess to the next level. They believe that if they stay in her presence they will gain ascension to dragon-hood. This belief is bolstered by the semi-frequent instances of temporary powers they get while in her presence. They are called the Quazi-Nauts. The current group of Quazi-Nauts are detailed below. This group also uses the symbol of Mercury, but it’s brought back to its origin – Symbol of a god of power, change, commerce, communication. They each have the tattoo somewhere on their bodies.
Both Groups started in Austin, though the first group is nation-wide, and the second group relocated to Century Station within a week of Karia’s move there.
Real Names(4): Alyssa Herring, Tommy Mejia, Kobe Barker, Shayan Peersen Alias(es): Quazi-Nauts Level: 4 Power Category: NONE
Educational Level: GED/Self-taught/Military Occupation: Minimum Wage Grunt work
ALYSSA HERRING: Dexterity
DEX:Alyssa Herring
ATTRIBUTES
SAVING THROWS
COMBAT BONUSES
Height
5′ 10″
I.Q.
8
Save vs Magic
+2
Strike
+4
Weight
140
M.E.
8
Save vs Psionics
+0
Parry
+8
Nat. A.R.
0
M.A.
8
Save vs coma
+8%
Dodge
+8
S.D.C.
59
P.S.
15
Save vs poison/ disease
+2
Roll w/ impact
+9
H.P.
24
P.P.
18
Save vs H.F.
+0
Pull punch
+9
PPE
P.E.
15
Save vs Possession
+0
Initiative
+2
$
$7000
P.B.
10
Save vs Insanity
+0
Damage
+
Sex
Female
Spd
24
Disarm
+2
Birthday
Jan 1973
Trust/ Intimidate
N/A
Death Blow
N/A
Critical
20
HTH
Martial Arts
Charm/ Impress
N/A
KO
N/A
Attacks
6
Alignment
Scrupulous
Awe/H.F.
0
Pin/ Incapacitate
18-20
Perception
+
MODERN WEAPON PROFICIENCIES
LEVEL ACQUIRED
AIMED
BURST
WILD
NOTES
WP: Auto Rifle
1
3
2
1
WEAPONS
DAMAGE
NOTES
Ingrahm MAC-11
3d6
Q-N, Standard Issue
ARMOR
A.R./ S.D.C.
NOTES
Gun Vest
10 / 50
Each follower has 1 vest.
SKILLS Technical/GED
ACQUIRED
BASE %
BONUS
START
CURRENT
TOTAL %
Literacy English
Automatic
30+5%
20%
1
4
65%
Speak English
Automatic
50+5%
25%
1
4
90%
Pilot: Automobile
Automatic
60+5%
–
1
4
75
Mathematics: Basic
Automatic
45+5%
–
1
4
60%
Acrobatics,
Physical
–
+5%
1
4
–
Balance
Acrobatics
60+2%
+5%
1
4
71%
Tightrope/High Wire
Acrobatics
60+3%
+5%
1
4
74%
Climb Rope
Acrobatics
70+2%
+5%
1
4
81%
Backflip
Acrobatics
50+5%
+5%
1
4
70%
Gymnastics,
Physical
–
+5%
1
4
–
Parallel Bars & Rings
Gymnastics
60+3%
+5%
1
4
74%
Boxing
Physical
–
+5%
1
4
–
Wrestling
Physical
–
+5%
1
4
–
Basic Electronics
Computer
30+5
+5%
1
4
80%
Computer Operations
Computer
40+5%
+5%
1
4
60%
Computer Programming
Computer
30+5%
+5%
1
4
50%
Radio: Basic
Computer
45+5%
+5%
1
4
65%
H2H: Martial Arts
Secondary
–
–
1
4
–
Climbing
Secondary
40+5%
+20%
1
4
75%
Prowl
Secondary
25+5%
+10%
1
4
45%
Athletics
Secondary
–
–
1
4
–
Weight Lifting
Secondary
–
–
1
4
–
Running
Secondary
–
–
1
4
–
WP Auto Rifle
Secondary
–
–
1
4
–
Streetwise
Secondary
20+4%
–
1
4
32
Research
Secondary
50+5%
–
3
4
55%
Pilot: Truck
Secondary
40+4%
–
3
4
44%
INVENTORY
COUNT
LOCATION
DESCRIPTION
Ammo Bag: Black
4
Chest
Each of the followers has one, fully stocked. Holds 4 magazines each.
Web Belt: Black
4
Belt
Each of the followers has one, fully stocked. Holster for weapon, 2 ammo pouches, and 4 accessory attachment clips.
Gun Vest
4
Vest
A.R. 10, S.D.C. 50; 10 lbs (4.5 kg)
LUCK & DRAMA
COUNT
NOTES/ DESCRIPTION
Luck Points
0
Tommy Mejia: Speed
SPEED:Tommy Mejia
ATTRIBUTES
SAVING THROWS
COMBAT BONUSES
Height
5′ 1″
I.Q.
8
Save vs Magic
+2
Strike
+2
Weight
150 lbs
M.E.
8
Save vs Psionics
+0
Parry
+6
Nat. A.R.
0
M.A.
8
Save vs coma
+6%
Dodge
+6
S.D.C.
59
P.S.
17
Save vs poison/ disease
+2
Roll w/ impact
+9
H.P.
30
P.P.
16
Save vs H.F.
+0
Pull punch
+9
PPE
P.E.
15
Save vs Possession
+0
Initiative
+2
$
$6000
P.B.
10
Save vs Insanity
+0
Damage
+2
Sex
Male
Spd
29
Disarm
+2
Birthday
August 1999
Trust/ Intimidate
N/A
Death Blow
N/A
Critical
20
HTH
Martial Arts
Charm/ Impress
N/A
KO
N/A
Attacks
6
Alignment
Scrupulous
Awe/H.F.
0
Pin/ Incapacitate
18-20
Perception
+
MODERN WEAPON PROFICIENCIES
LEVEL ACQUIRED
AIMED
BURST
WILD
NOTES
WP: Auto Rifle
1
3
2
1
WEAPONS
DAMAGE
NOTES
Ingrahm MAC-11
3d6
Q-N, Standard Issue
ARMOR
A.R./ S.D.C.
NOTES
Gun Vest
10 / 50
Each follower has 1 vest.
SKILLS Technical/GED
ACQUIRED
BASE %
BONUS
START
CURRENT
TOTAL %
Literacy English
Automatic
30+5%
20%
1
4
65%
Speak English
Automatic
50+5%
25%
1
4
90%
Pilot: Automobile
Automatic
60+5%
–
1
4
75
Mathematics: Basic
Automatic
45+5%
–
1
4
60%
Acrobatics,
Physical
–
+5%
1
4
–
Balance
Acrobatics
60+2%
+5%
1
4
71%
Tightrope/High Wire
Acrobatics
60+3%
+5%
1
4
74%
Climb Rope
Acrobatics
70+2%
+5%
1
4
81%
Backflip
Acrobatics
50+5%
+5%
1
4
70%
Gymnastics,
Physical
–
+5%
1
4
–
Parallel Bars & Rings
Gymnastics
60+3%
+5%
1
4
74%
Boxing
Physical
–
+5%
1
4
–
Wrestling
Physical
–
+5%
1
4
–
Basic Electronics
Computer
30+5
+5%
1
4
80%
Computer Operations
Computer
40+5%
+5%
1
4
60%
Computer Programming
Computer
30+5%
+5%
1
4
50%
Radio: Basic
Computer
45+5%
+5%
1
4
65%
H2H: Martial Arts
Secondary
–
–
1
4
–
Climbing
Secondary
40+5%
+20%
1
4
75%
Prowl
Secondary
25+5%
+10%
1
4
45%
Athletics
Secondary
–
–
1
4
–
Weight Lifting
Secondary
–
–
1
4
–
Running
Secondary
–
–
1
4
–
WP Auto Rifle
Secondary
–
–
1
4
–
Streetwise
Secondary
20+4%
–
1
4
32
Research
Secondary
50+5%
–
3
4
55%
Pilot: Truck
Secondary
40+4%
–
3
4
44%
INVENTORY
COUNT
LOCATION
DESCRIPTION
Ammo Bag: Black
4
Chest
Each of the followers has one, fully stocked. Holds 4 magazines each.
Web Belt: Black
4
Belt
Each of the followers has one, fully stocked. Holster for weapon, 2 ammo pouches, and 4 accessory attachment clips.
Gun Vest
4
Vest
A.R. 10, S.D.C. 50; 10 lbs (4.5 kg)
Shayan Peersen: Dexterity
DEXTERITYShayan Peersen
ATTRIBUTES
SAVING THROWS
COMBAT BONUSES
Height
5′ 8″
I.Q.
8
Save vs Magic
+2
Strike
+3
Weight
135
M.E.
8
Save vs Psionics
+0
Parry
+7
Nat. A.R.
0
M.A.
8
Save vs coma
+8%
Dodge
+7
S.D.C.
59
P.S.
15
Save vs poison/ disease
+2
Roll w/ impact
+9
H.P.
27
P.P.
17
Save vs H.F.
+0
Pull punch
+9
PPE
P.E.
16
Save vs Possession
+0
Initiative
+2
$
$5000
P.B.
10
Save vs Insanity
+0
Damage
+0
Sex
Female
Spd
27
Disarm
+2
Birthday
Mar 2003
Trust/ Intimidate
N/A
Death Blow
N/A
Critical
20
HTH
Martial Arts
Charm/ Impress
N/A
KO
N/A
Attacks
6
Alignment
Scrupulous
Awe/H.F.
0
Pin/ Incapacitate
18-20
Perception
+
MODERN WEAPON PROFICIENCIES
LEVEL ACQUIRED
AIMED
BURST
WILD
NOTES
WP: Auto Rifle
1
3
2
1
WEAPONS
DAMAGE
NOTES
Ingrahm MAC-11
3d6
Q-N, Standard Issue
ARMOR
A.R./ S.D.C.
NOTES
Gun Vest
10 / 50
SKILLS Technical/GED
ACQUIRED
BASE %
BONUS
START
CURRENT
TOTAL %
Literacy English
Automatic
30+5%
20%
1
4
65%
Speak English
Automatic
50+5%
25%
1
4
90%
Pilot: Automobile
Automatic
60+5%
–
1
4
75
Mathematics: Basic
Automatic
45+5%
–
1
4
60%
Acrobatics,
Physical
–
+5%
1
4
–
Balance
Acrobatics
60+2%
+5%
1
4
71%
Tightrope/High Wire
Acrobatics
60+3%
+5%
1
4
74%
Climb Rope
Acrobatics
70+2%
+5%
1
4
81%
Backflip
Acrobatics
50+5%
+5%
1
4
70%
Gymnastics,
Physical
–
+5%
1
4
–
Parallel Bars & Rings
Gymnastics
60+3%
+5%
1
4
74%
Boxing
Physical
–
+5%
1
4
–
Wrestling
Physical
–
+5%
1
4
–
Basic Electronics
Computer
30+5
+5%
1
4
80%
Computer Operations
Computer
40+5%
+5%
1
4
60%
Computer Programming
Computer
30+5%
+5%
1
4
50%
Radio: Basic
Computer
45+5%
+5%
1
4
65%
H2H: Martial Arts
Secondary
–
–
1
4
–
Climbing
Secondary
40+5%
+20%
1
4
75%
Prowl
Secondary
25+5%
+10%
1
4
45%
Athletics
Secondary
–
–
1
4
–
Weight Lifting
Secondary
–
–
1
4
–
Running
Secondary
–
–
1
4
–
WP Auto Rifle
Secondary
–
–
1
4
–
Streetwise
Secondary
20+4%
–
1
4
32
Research
Secondary
50+5%
–
3
4
55%
Pilot: Truck
Secondary
40+4%
–
3
4
44%
INVENTORY
COUNT
LOCATION
DESCRIPTION
Ammo Bag: Black
4
Chest
Each of the followers has one, fully stocked. Holds 4 magazines each.
Web Belt: Black
4
Belt
Each of the followers has one, fully stocked. Holster for weapon, 2 ammo pouches, and 4 accessory attachment clips.
Gun Vest
4
Vest
A.R. 10, S.D.C. 50; 10 lbs (4.5 kg)
Kobe Barker: Muscles
MUSCLES: Kobe Barker
ATTRIBUTES
SAVING THROWS
COMBAT BONUSES
Height
5′ 4″
I.Q.
8
Save vs Magic
+2
Strike
+1
Weight
195
M.E.
8
Save vs Psionics
+0
Parry
+5
Nat. A.R.
0
M.A.
8
Save vs coma
+6%
Dodge
+5
S.D.C.
62
P.S.
24
Save vs poison/ disease
+2
Roll w/ impact
+9
H.P.
24
P.P.
13
Save vs H.F.
+0
Pull punch
+9
PPE
P.E.
14
Save vs Possession
+0
Initiative
+2
$
$4000
P.B.
10
Save vs Insanity
+0
Damage
+9
Sex
Male
Spd
24
Disarm
+2
Birthday
Dec 2006
Trust/ Intimidate
N/A
Death Blow
N/A
Critical
20
HTH
Martial Arts
Charm/ Impress
N/A
KO
N/A
Attacks
6
Alignment
Scrupulous
Awe/H.F.
0
Pin/ Incapacitate
18-20
Perception
+
MODERN WEAPON PROFICIENCIES
LEVEL ACQUIRED
AIMED
BURST
WILD
NOTES
WP: Auto Rifle
1
3
2
1
WP Pistol
1
3
2
1
WP Heavy
1
3
2
1
WEAPONS
DAMAGE
NOTES
Ingrahm MAC-11
3d6
Q-N, Standard Issue
Browning AR-15
4d6
ARMOR
A.R./ S.D.C.
NOTES
Gun Vest
10 / 50
SKILLS Military
ACQUIRED
BASE %
BONUS
START
CURRENT
TOTAL %
Literacy English
Automatic
30+5%
20%
1
4
50%
Speak English
Automatic
50+5%
25%
1
4
75%
Pilot: Automobile
Automatic
60+2%
–
1
4
60%
Mathematics: Basic
Automatic
45+5%
–
1
4
45%
Acrobatics,
Physical
–
–
1
4
–
Balance
Acrobatics
60+2%
+5%
1
4
65%
Tightrope/High Wire
Acrobatics
60+3%
+5%
1
4
65%
Climb Rope
Acrobatics
70+2%
+5%
1
4
75%
Backflip
Acrobatics
50+5%
+5%
1
4
55%
Gymnastics,
Physical
–
+5%
1
4
–
Parallel Bars & Rings
Gymnastics
60+3%
+5%
1
4
65%
Boxing
Physical
–
–
1
4
–
Wrestling
Physical
–
–
1
4
–
H2H: Martial Arts
Basic Military
–
–
1
4
–
Running
Basic Military
–
–
1
4
–
Climbing
Basic Military
40+5%
+30%
1
4
70%
Military Etiquette
Basic Military
35+5%
+10%
1
4
45%
Radio: Basic
Basic Military
45+5%
+10%
1
4
55%
W.P. Rifle
Basic Military
–
–
1
4
–
Basic Electronics
Demolitions
30+5%
+10%
1
4
40%
Basic Mechanics
Demolitions
30+5%
+10%
1
4
40%
Demolitions
Demolitions
60+3%
+10%
1
4
70%
Demolitions Disposal
Demolitions
60+3%
+10%
1
4
70%
Underwater Demolitions
Demolitions
56+4%
+10%
1
4
66%
Prowl
Secondary
25+5%
+10%
1
4
35%
Athletics
Secondary
–
–
1
4
–
Weight Lifting
Secondary
–
–
1
4
–
WP Pistol
Secondary
–
–
1
4
–
WP Heavy
Secondary
–
–
1
4
–
Pilot: Airplane
Secondary
40+4%
–
1
4
52%
Pilot: Jetfighter
Secondary
40+4%
–
3
4
44%
Weapon Systems
Secondary
40+5%
–
3
4
45%
–
Secondary
–
–
6
4
–
–
Secondary
–
–
6
4
–
INVENTORY
COUNT
LOCATION
DESCRIPTION
Ammo Bag: Black
4
Chest
Each of the followers has one, fully stocked. Holds 4 magazines each.
Web Belt: Black
4
Belt
Each of the followers has one, fully stocked. Holster for weapon, 2 ammo pouches, and 4 accessory attachment clips.
Gun Vest
4
Vest
A.R. 10, S.D.C. 50; 10 lbs (4.5 kg)
Jeremy Rees:Muscles
MUSCLES: Jeremy Rees
ATTRIBUTES
SAVING THROWS
COMBAT BONUSES
Height
5′ 10″
I.Q.
8
Save vs Magic
+2
Strike
+1
Weight
195
M.E.
8
Save vs Psionics
+0
Parry
+5
Nat. A.R.
0
M.A.
8
Save vs coma
+6%
Dodge
+5
S.D.C.
62
P.S.
24
Save vs poison/ disease
+2
Roll w/ impact
+9
H.P.
24
P.P.
13
Save vs H.F.
+0
Pull punch
+9
PPE
P.E.
14
Save vs Possession
+0
Initiative
+2
$
$4000
P.B.
10
Save vs Insanity
+0
Damage
+9
Sex
Male
Spd
24
Disarm
+2
Birthday
August 1981
Trust/ Intimidate
N/A
Death Blow
N/A
Critical
20
HTH
Martial Arts
Charm/ Impress
N/A
KO
N/A
Attacks
6
Alignment
Scrupulous
Awe/H.F.
0
Pin/ Incapacitate
18-20
Perception
+
MODERN WEAPON PROFICIENCIES
LEVEL ACQUIRED
AIMED
BURST
WILD
NOTES
WP: Auto Rifle
1
3
2
1
WP Pistol
1
3
2
1
WP Heavy
1
3
2
1
WEAPONS
DAMAGE
NOTES
Ingrahm MAC-11
3d6
Q-N, Standard Issue
Browning AR-15
4d6
ARMOR
A.R./ S.D.C.
NOTES
Gun Vest
10 / 50
SKILLS Military
ACQUIRED
BASE %
BONUS
START
CURRENT
TOTAL %
Literacy English
Automatic
30+5%
20%
1
4
50%
Speak English
Automatic
50+5%
25%
1
4
75%
Pilot: Automobile
Automatic
60+2%
–
1
4
60%
Mathematics: Basic
Automatic
45+5%
–
1
4
45%
Acrobatics,
Physical
–
–
1
4
–
Balance
Acrobatics
60+2%
+5%
1
4
65%
Tightrope/High Wire
Acrobatics
60+3%
+5%
1
4
65%
Climb Rope
Acrobatics
70+2%
+5%
1
4
75%
Backflip
Acrobatics
50+5%
+5%
1
4
55%
Gymnastics,
Physical
–
+5%
1
4
–
Parallel Bars & Rings
Gymnastics
60+3%
+5%
1
4
65%
Boxing
Physical
–
–
1
4
–
Wrestling
Physical
–
–
1
4
–
H2H: Martial Arts
Basic Military
–
–
1
4
–
Running
Basic Military
–
–
1
4
–
Climbing
Basic Military
40+5%
+30%
1
4
70%
Military Etiquette
Basic Military
35+5%
+10%
1
4
45%
Radio: Basic
Basic Military
45+5%
+10%
1
4
55%
W.P. Rifle
Basic Military
–
–
1
4
–
Basic Electronics
Demolitions
30+5%
+10%
1
4
40%
Basic Mechanics
Demolitions
30+5%
+10%
1
4
40%
Demolitions
Demolitions
60+3%
+10%
1
4
70%
Demolitions Disposal
Demolitions
60+3%
+10%
1
4
70%
Underwater Demolitions
Demolitions
56+4%
+10%
1
4
66%
Prowl
Secondary
25+5%
+10%
1
4
35%
Athletics
Secondary
–
–
1
4
–
Weight Lifting
Secondary
–
–
1
4
–
WP Pistol
Secondary
–
–
1
4
–
WP Heavy
Secondary
–
–
1
4
–
Pilot: Airplane
Secondary
40+4%
–
1
4
52%
Pilot: Jetfighter
Secondary
40+4%
–
3
4
44%
Weapon Systems
Secondary
40+5%
–
3
4
45%
–
Secondary
–
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6
4
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Secondary
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6
4
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INVENTORY
COUNT
LOCATION
DESCRIPTION
Ammo Bag: Black
4
Chest
Each of the followers has one, fully stocked. Holds 4 magazines each.
Web Belt: Black
4
Belt
Each of the followers has one, fully stocked. Holster for weapon, 2 ammo pouches, and 4 accessory attachment clips.
Gun Vest
4
Vest
A.R. 10, S.D.C. 50; 10 lbs (4.5 kg)
MOVE
DAMAGE
NOTES
Punch
1D6
Full-Strength punch
Elbow
1D6
Backhand Strike
1D6
Knee
1D8
Karate Kick
2d4
Snap Kick
1d6
Roundhouse Kick
3d6
Can only be used once per melee, no other kicks that melee
Tripping Leg Hook
N/A
No damage, knockdown. Cannot be parried.
Body Block/ Tackle
1D4
Counts as two attacks. Opponent loses next attack if hit is successful. 60% chance to knock down opponent (those with Maintain Balance get a second chance vs their skill). If knocked down opponent loses initiative and is knocked 1D6 feet away.
Power strike
×2
Doubles the damage of the attack. Counts as 2 attacks.
Pull Punch
Roll damage as per normal. Roll 1D20 + pull punch bonus; requires an 11+ to succeed. If successful reduce damage to any value between 0 and the amount rolled.
Disarm
Counts as one melee attack. A strike, hold or grappling maneuver to cause the opponent to drop their weapon or handheld item. Can be a defensive move (needs a 19+ to succeed) or a strike roll (opponent defends as normal).
Automatic Parry
Parry up to three attacks between melee actions for no attack loss. Fourth and more counts as a dodge.
Dodge
Lose next action whether successful or not.
Entangle
Counts as the next melee action. A defense that attempts to trap the weapon or arm of your attacker. Must roll higher than the attack roll; if successful the entangled can try to escape on their turn by rolling a dodge vs the entangling roll. Every melee round it’s maintained roll Entangle again as an attack/ action. Cannot make any other attack without releasing the entangle.
Roll with punch/ fall/ impact
Must roll above attacker’s roll. Counts as next melee attack.
Arm Hold
Use both hands to twisting the opponents arm around their back and immobilize them. If strike succeeds the victim is helpless until released. Any items in the hand of the arm being held can be easily removed. Neither of you can attack, parry, or dodge while hold is maintained. Victim can escape by rolling (1d20 + P.P.) vs your (1d20 + P.P. + P.P. bonus + any Hold bonuses); high roll succeeds.
Leg Hold
Use both hands to force the victim on the ground with his leg held up. If the strike succeeds there’s no way for him to get up until the hold is released. Neither of you can attack, parry, or dodge while hold is maintained. Victim can escape by rolling (1d20 + P.P.) vs your (1d20 + P.P. + P.P. bonus + any Hold bonuses); high roll succeeds.
Body Hold
Use both hands to force the victim into any number of wrestling holds. If the strike succeeds the victim can be immobilized on the ground or in a standing position. Neither of you can attack, parry, or dodge while hold is maintained. Victim can escape by rolling (1d20 + P.P.) vs your (1d20 + P.P. + P.P. bonus + any Hold bonuses); high roll succeeds.
Neck Hold
Use both hands to hold the victim around the neck from behind. If the strike succeeds the victim is immobilized and totally vulnerable to attacks from any other character. Neither of you can attack, parry, or dodge while hold is maintained. Victim can escape by rolling (1d20 + P.P.) vs your (1d20 + P.P. + P.P. bonus + any Hold bonuses); high roll succeeds.
Character Bios:
Alyssa Herring is a Muslim from Mercy, Saskatchewan CA. She’s average height and weight. Her mother owns the local Beet Juice company. Born 5th of 13, she’s a creative dental hygienist who is addicted to social media. Though she is now atheist, she still wears a hijab covering her silver hair. Her top qualities are that she is nice, courteous, and particularly hard-working.
Tommy Mejia is an eighteen-year-old father, who is traumatized by the loss of his brother when he was nine, and deals with the pain by stoking his gambling addiction. He’s very short, and average weight. He was born 6th of 6 to an upper class family in the British farm country. He looks like he needs a good wash. He always carries a tape measure.
Kobe Barker grew up on a military base outside Tokyo. He’s the 7th of 8 children. He is built like a truck… a short beer truck. He’s deathly afraid of Postal Workers. He’s aggravated all the time. His favorite way to decompress is to herd ducklings.
Shayan Peersen is a caring mother who finds it hard to stay out of jail. She’s the 5th of 5 children in a national politician’s family in Amsterdam, Netherlands. People often compare her to a supermodel. She always carries a black umbrella. She is a complainer, and focuses on the worst of any situation. She uses her talent for poetry to heal the people around her instead of work on her own problems.
Jeremy Rees is a desperate merman from Houston that’s obsessed with chocolate. He has beautiful, red eyes. He comes from a working class family. His purpose in life is to find a soulmate.
Some of the FanArt, collected by group @QuaziFans. (Photos are of Megan Lai, heavily adjusted.)