Karia Odon

Karia Odon

 

Description: Karia is seemingly not developing as she should, and may have a congenital birth defect, though not one that has been determined by any of the many doctors she’s seen.  Though aged 30, she appears pre-teen, or possibly just an under-developed teen. Her emotional/mental/social maturity is also a bit slowed, and she has some other personality defects that the less generous would call psychoses.  She recently started manifesting powers, and though Zeau refuses to give his permission, she took upon herself the name Quazi and has done some maverick work around Austin where their mother lives.  Her exploits, along with her striking new form, have created quite the fan club.  She even has started to attract a handful of loyal devotees.

UPDATE: April 9th 2024: Karia’s exterior changed overnight, from Androgenous to Super-Megalo-Model (PB20).

 

 

Real Name: Karia Odon
Alias(es): Quazi
Level: 5
Power Category: Crazy (Magic Object: Staff) Continuous Growth Mutant
Educational Level: 
GED
Occupation: Bounty Hunter

VITAL STATISTICS ATTRIBUTES SAVING THROWS COMBAT BONUSES
Height 5ft, 3in  I.Q. 18 Save vs Magic +5 Strike +5
Weight 90 lbs  M.E. 12 Save vs Psionics +3 Parry +9
Nat. A.R. M.A. 22 Save vs coma +20% Dodge +9
S.D.C. 82 P.S. 32 Save vs poison/ disease +5 Roll w/ impact +10
H.P. 116 P.P. 20 Save vs H.F. +4 Pull punch +3
PPE 128 P.E. 25 Save vs Possession + Initiative +3
Exp 34,975 P.B. 20 Save vs Insanity +4 Damage +17
Sex Female Spd 32 Disarm +2
Birthday 1994 Trust/ Intimidate 70% Death Blow Critical +20
HTH Martial Arts Charm/ Impress 50% KO Attacks +6
Alignment Unprincipled Awe/H.F. Pin/ Incapacitate 18-20 Perception +
VITAL STATISTICS ATTRIBUTES SAVING THROWS COMBAT BONUSES
Height 18′ long, 4′ tall I.Q. 18 Save vs Magic +9 Strike +5
Weight 800 lbs M.E. 21 Save vs Psionics +3 Parry +9
Nat. A.R. 13 M.A. 22 Save vs coma +20% Dodge +9
S.D.C. 174 P.S. 36 Save vs poison/ disease +5 Roll w/ impact +10
H.P. 116 P.P. 20 Save vs H.F. +4 Pull punch +5
PPE 128 P.E. 28 Save vs Possession +2 Initiative +3
Exp 0 P.B. 20 Save vs Insanity +4 Damage +21
Sex Female Spd 32/440 Disarm +2
Birthday 1994 Trust/ Intimidate 70% Death Blow Critical +20
HTH Martial Arts Charm/ Impress 50% KO Attacks +6
Alignment Unprincipled Awe/H.F. 16/18 Pin/ Incapacitate 18-20 Perception +

 

MOVE DAMAGE NOTES
Punch 1D6 Full-Strength punch
Elbow 1D6
Backhand Strike 1D6
Knee 1D8
Karate Kick 2d4
Snap Kick 1d6
Roundhouse Kick 3d6 Can only be used once per melee, no other kicks that melee
Tripping Leg Hook N/A No damage, knockdown. Cannot be parried.
Body Block/ Tackle 1D4 Counts as two attacks. Opponent loses next attack if hit is successful. 60% chance to knock down opponent (those with Maintain Balance get a second chance vs their skill). If knocked down opponent loses initiative and is knocked 1D6 feet away.
Power strike ×2 Doubles the damage of the attack. Counts as 2 attacks.
Pull Punch Roll damage as per normal. Roll 1D20 + pull punch bonus; requires an 11+ to succeed. If successful reduce damage to any value between 0 and the amount rolled.
Disarm Counts as one melee attack. A strike, hold or grappling maneuver to cause the opponent to drop their weapon or handheld item. Can be a defensive move (needs a 19+ to succeed) or a strike roll (opponent defends as normal).
Automatic Parry Parry up to three attacks between melee actions for no attack loss. Fourth and more counts as a dodge.
Dodge Lose next action whether successful or not.
Entangle Counts as the next melee action. A defense that attempts to trap the weapon or arm of your attacker. Must roll higher than the attack roll; if successful the entangled can try to escape on their turn by rolling a dodge vs the entangling roll. Every melee round it’s maintained roll Entangle again as an attack/ action. Cannot make any other attack without releasing the entangle.
Roll with punch/ fall/ impact Must roll above attacker’s roll. Counts as next melee attack.
Arm Hold Use both hands to twisting the opponents arm around their back and immobilize them. If strike succeeds the victim is helpless until released. Any items in the hand of the arm being held can be easily removed. Neither of you can attack, parry, or dodge while hold is maintained. Victim can escape by rolling (1d20 + P.P.) vs your (1d20 + P.P. + P.P. bonus + any Hold bonuses); high roll succeeds.
Leg Hold Use both hands to force the victim on the ground with his leg held up. If the strike succeeds there’s no way for him to get up until the hold is released. Neither of you can attack, parry, or dodge while hold is maintained. Victim can escape by rolling (1d20 + P.P.) vs your (1d20 + P.P. + P.P. bonus + any Hold bonuses); high roll succeeds.
Body Hold Use both hands to force the victim into any number of wrestling holds. If the strike succeeds the victim can be immobilized on the ground or in a standing position. Neither of you can attack, parry, or dodge while hold is maintained. Victim can escape by rolling (1d20 + P.P.) vs your (1d20 + P.P. + P.P. bonus + any Hold bonuses); high roll succeeds.
Neck Hold Use both hands to hold the victim around the neck from behind. If the strike succeeds the victim is immobilized and totally vulnerable to attacks from any other character. Neither of you can attack, parry, or dodge while hold is maintained. Victim can escape by rolling (1d20 + P.P.) vs your (1d20 + P.P. + P.P. bonus + any Hold bonuses); high roll succeeds.
MOVE DAMAGE NOTES
Punch 6D6 Full-Strength punch
Power Punch 2d4*10 Takes 2 attacks

 

MODERN WEAPON PROFICIENCIES LEVEL ACQUIRED AIMED BURST WILD NOTES

 

ANCIENT WEAPON PROFICIENCIES LEVEL ACQUIRED STRIKE PARRY THROWN NOTES
Staves 1 +2 +1

 

WEAPONS DAMAGE NOTES
Chimu (Bang Staff) 3d6 Shoots Lightning: 4d6; 600′; 1/atk; Unlim.
Fly as Eagle:3/day, 1hr, up to 50mph, (+1 to parry, +2 to dodge, +2 to damage on flyby)

 

ARMOR A.R./ S.D.C. NOTES

 

SKILLS ACQUIRED BASE % BONUS START CURRENT TOTAL %
Speak: English Automatic 98%   1 5 98%
Literacy: English Automatic 98%   1 5 98%
Mathematics:Basic Automatic 45+5%  +4% 1 5 69%
Pilot Automobile Automatic 60+2%   +4% 1 5 72%
Acrobatics Physical  –    1 5
Balance Acrobatics 60+2%   +4% 1 5 72%
Tightrope Acrobatics 60+3%   +4% 1 5 76%
Climb Acrobatics 45%   +4% 1 5 49%
Climb Rope Acrobatics 70+2%   +4% 1 5 82%
Back flip Acrobatics 50+5%   +4% 1 5 73%
Gymnastics Physical  –    1 5
Parallel Bars Gymnastics 60+3%   +4% 1 5 76%
Boxing Physical  –    1 5
Wrestling Physical  –    1 5
Basic Mathematics Domestic 45+5% +9% 1 5 74%
Cook Domestic 35+5% +9% 1 5 64%
Sewing Domestic 40+5% +9% 1 5 69%
Dance Domestic 30+5% +9% 1 5 59%
Lore: Superhuman Secondary 25+5%   1 5 49%
Art Secondary 35+5%   1 5 59%
Prowl Secondary 25+5% +14% 1 5 59%
WP: Staff Secondary 1 5
Running Secondary 1 5
Athletics Secondary 1 5
HtH: Martial Arts Secondary 1 5
Streetwise Secondary 20+4%  +4% 3 5 32%
Stunt:GIFT SUPERS Stunt  – –  3 5  –
Research Secondary 50+5%  +4% 6 5  54%
6 5
9 5
9
12
12
15
15

 

HUMAN FORM
Powers
DESCRIPTION NOTES
Transform: Dragon Transforms into her Dragon Form See Dragon Section
 Dragon’s Healing:     If she can sleep fora  minimum of four hours, she will heal 4D6 Hit Points and 4D6 S.D.C. per hour of sleep.
Nightvision    200 feet, must be some sort of light (stars, etc.)
 See the Invisible    
D.A. Followers 5 1 religiously devoted follower per lvl, and a small fanclub.  Devotees are 8- IQ/MA/ME.  If one dies, another takes his place.
D.A. Awe/HF 14 Enemies roll every melee round character acts/speaks (1x/15sec).  Failed roll = 0 init, -1 attack.
DRAGON FORM
Powers
DESCRIPTION NOTES
Supernatural Strength Damage considered supernatural. Carry 10,800 lbs, Lift 18,000 lbs.  Fatigue 1/10 rate
Nightvision  200 feet, must be some sort of light (stars, etc.)
 See the Invisible
 Increased Healing:   If she can sleep fora  minimum of four hours, she will heal 4D6 Hit Points and 4D6 S.D.C. per hour of sleep.
 Flight  Fly at 300 mph, with no limit to maximum altitude.
Metamorphosis: Human Adjust physical appearance to any human attributes The false appearance can be maintained indefinitely and while the ability can be used for the purpose of disguise, it can not be used to impersonate others. Attributes and powers remain the same in whatever form it takes.
Divine Aura Character seems larger than life.
D.A. Awe/HF 14 Enemies roll every melee round character acts/speaks.  Failed roll = 0 init, -1 attack.
D.A. Followers 4 1 religiously devoted follower per lvl, and a small fanclub.  Devotees are 8- IQ/MA/ME.  If one dies, another takes his place.
D.A. Power of Command Simple, attention-drawing command, anyone that can hear. 1x /45 sec, counts as attack.
Enemies:: SvPsi/MC.  Fail=obey command, using next action.
Followers:: +1 Init, +1 Str/Parr/Dod, +1 Attack.
D.A. Voice Amp The superbeing’s voice is deep and  booming, as if spoken on a loudspeaker Clearly heard 1600′ away.  Volume & Range controlled at will, no melee action.
D.A. Power of Illusion Seem 2x as big +2 Awe/HF
D.A. Stat Bonus Added to Dragon 6 ME, 2 MA, 2 PB, 30 SDC
Grant Power Character grants one of her own super abilities (a power from the list, See Below) or one random minor power.  Keeps all of her powers. 1/person :: Cost: 1d6+6 HP :: Range:Touch, 30′ (10’/lvl after lvl1) :: Duration: Special; 16m (3m/lvl) :: Attacks: takes 2 actions :: BONUSes: +5 vs attacks that take/borrow/cancel/negate any of this char’s abilities.
G.P. Duration (stunt) Power granted any super powered being (someone that has received a super power by any means other than imbued), creature of magic, immortal, deity or supernatural being, has half the duration.   Imbued heroes have half duration while imbued, full duration while not imbued, if they do not also have persistent super powers. Enhanced beings (Psionics, Magic, bionic, mortal aliens, and intelligent mutant animals) have full duration.

Mortals of any other sort have 2x duration! Includes special training, robotics, etc heroes, provided they don’t fall into the other 2 categories.

G.P. List of powers
• Alter Physical Body (HU2 pgs. 228-229)
• Flight: Glide (HU2 pg. 232)
• Healing Factor (HU2 pgs. 233-234)
• Horror Factor (HU2 pgs. 234-235)
• Superhuman Strength (HU2 pg. 236)
• Supervision: Nightvision (HU2 pg 236)
• Giant (PU1 pgs. 28-29)
• Hardened Skin (PU1 pgs. 29-30)
• Increased Durability (PU1 pgs. 32-33)
• Physical Perfection (PU1 pg. 36)
• Awe Factor (PU3, pg. 7)
 

 

INVENTORY COUNT LOCATION DESCRIPTION
Ready Cash $1110 On hand
Life Savings $4000 Bank

 

LUCK & DRAMA COUNT NOTES/ DESCRIPTION
Luck Points 9
RILED UP 1 Play this card during a combat after your character is hit for damage. For the remainder of the scene, your character will do double damage on all melee attacks.
THE STREETS 1 Play this when you are seeking something in a city.  You find someone who will help you with the information you need. She will expect you to repay the favor at some point in the future
GUTS & GLORY 1
Play this card when you must make a fear check or resist being intimidated. You automatically succeed.

 

Miscellaneous Notes:

Birth Order: Fraternal Twin, 2 children in family.
Land of Origin: Austin, Tx.
Childhood Environment: Private School, Privileged.
Social/Economic Background: Upper Middle Class.
When Extraordinary Abilities First Manifested: Age 30
Dragon Insanities: Phobia: Elder/Ancient Dragons! 
Wary/ distrustful of anything seeming to be a dragon, and deathly afraid of anything that seems to be a “Real” ancient dragon.
Paranoid: Elves Distrusts anything that has the appearance or attributes of an elf.  LotR FREAKS her out!
Obsession: Danger! Loves it and takes needless risks.
Dragon Neurosis: No Moss: Character is restless when under stress or excited.  Does not like to stay in any one place for long, and will become more distracted the longer stays.  -10% to skills and bonuses for every hour after the first she is somewhere, excluding hours passed sleeping.  Will leave after the first half hour unless someone asks her to stay or there’s a pressing need.

 

Character Bio:

Karia didn’t develop at the rate most humans did, and for years her mother and brother thought she had a congenital birth defect, though it hasn’t been determined by any of the many doctors she’s seen in her 30 years of life.  She looks underdeveloped, and embodies the oriental ideal of androgyny – though she is very beautiful. Many find her attractive, especially youths, but she does not understand any of the romantic overtures made toward her – as well as her physical development, her mental, emotional, and social development is behind.  She’s extremely intuitive, and has been diagnosed with Savant syndrome, as well as a litany of other psychological disorders to explain her current state of being.

Any that know her feel like she’s been trapped in a child’s mind for her whole life, and if whatever barrier is keeping her back were removed she’d continue to progress properly.


On the eve of her 30th birthday, she locked herself in her room.  She’d been feeling strange all day – hearing an old man’s voice in the back of her mind, and extreme cramps coming at random times, coupled with waves of fever and migraines.   She couldn’t stop thinking it had something to do with the strange oriental staff hidden in her mother’s closet.  As the shadows in the room started to grow, her skin became scaly – true scales, not simply dry and cracked.  The cramps doubled her over and she sobbed in a fetal position for hours. As the sun sank behind the Frost Tower, her skin had started to produce large sections of brittle scale with protrusions pushing outward. As the orange border of the Skyline disappeared, the protrusions had doubled back on themselves, connecting to each other, and encasing her cramped form in an egg-shaped container made of chitinous scales.

The night was full of strange dreams, flashes of places she’d never been, snatches of conversations about odd things in voices she’d never heard before.  The worst part to her was when she heard her own voice reciting textbook passages to herself, from books she’d never read, and subject matter that seemed more Tolkien than Hawking.

As her experiences grew, so did her awareness.  It was as if someone were slowly drawing a diaphanous curtain back from her eyes, and she could finally see.  She’d been childish before, and she was still childish, but she was having a crystalizing moment – the kind we all have when we start to see the world through mature eyes, and the lenses of make-believe are removed.  She started to truly grow for the first time in her 30 years of life.

In her room all was silent, but inside of her it was cacophonous beauty, like an orchestra tuning before the symphony began.

The sun rose enough to start lighting the room past the bluish street lamp’s hues, and a muffled shuffling noise started to grow from the egg.  The lamps outside the window shut off, and as if it were the cue, a tapping and cracking started to come from the egg.

Lulu Odon opened the bedroom door holding a Sleeping Beauty breakfast-in-bed tray with a short stack of pancakes smothered in whipped cream and raspberries, a plastic cup of juice, a lily in a pink plastic vase, and a small wrapped box with a white ribbon bow.   The tray clattered to the floor as she ran to the egg, confused and terrified. Lulu called for her baby girl, searching the room for a sign of her. The room looked like it always did: Lock on the window, a Descendents 2 backpack on the bedpost, and a normal disarray of clothes and toys.  Nothing made her think her daughter was anywhere but here, and there was somehow a Dragon’s Egg in her daughter’s bed.

You may wonder why Lulu Odon, a successful mortal human journalist, knows what a Dragon’s Egg is, but that is beside the point.  She does. Most importantly, she knows how to be a midwife for a dragon’s birth. Worry, exertion, tears, and laughs ensued as an enormous serpentine lizard slowly exited its incubated prison.  It wrapped its 2’ long tail around Lulu’s torso, with the rest of its bulk resting in her lap. With a grunting, sobbing laugh, Lulu told her daughter, Karia, to ‘please lay on the bed instead of crushing her legs.’  The being made her wobbling way into the center of the fluids-soaked Elsa Bedding Set, and the cheap aluminum bed frame creaked and jostled with the movement.

Lulu ran to her bedroom, cupped a pendant with a strange design in her hands and whispered, “Karia’s a dragon, Darling.” She ran back to the birthing suite, and sat on the bed’s corner with a squelch.  

Karia opened her eyes, and the slits surrounded by golden irises focused on Lulu’s tear drenched face.  Her elongated mouth opened, and an incongruently clear, melodic voice issued through her sharpened teeth.  She asked many questions. Lulu only had a few answers, but they were enough for now. Karia felt a strange tingling in her clawed feet, and focused on it.  Suddenly, as if a wave washed over her from her toes to her head, a human girl lay where the serpentine Karia used to be.  The human Karia lay there wearing an outfit she didn’t own, but had always thought she’d wear it when she became a grown-up: Navy overcoat; black skinny jeans; charcoal touc; denim button-up; white tee; black pleather boots; and black nail polish.

Karia was different.

Karia was learning, and growing.

Karia wanted to help.

Foremost, she wanted to be with Nicky, and see the things he wrote to her about.

 

Family Makeup

Mother: Lulu Odon – Political Activist, fled to Japan from China, then to Texas.  She earns money as an editor and journalist for online publications

Father: Unknown (It may be a gift from him – freely given or coerced – that allowed the Odons to live in relative comfort.)

Older Twin:Nicholas Odon –Super Name: Zeau

Younger Twin:  Karia Odon – Super Name: Quazi