Garrick’s Luck and Drama Card Tracker

Garrick’s Luck and Drama Card Tracker

LUCK & DRAMA COUNT NOTES/ DESCRIPTION
Luck Points See List of Earned and Spent EARNED GAME 18: For Chronicles (1), and replace one Drama Card.
SPENT GAME 18: Spending 1 to help Thanatos make various rolls.
EARNED GAME 17: For Chronicles (2).
SPENT GAME 17: Spending 1 to help Thanatos make various rolls. Spending 1 to try an hit some folks – failed.
EARNED GAME 16: For Chronicles (2).
SPENT GAME 16: Spending 2 to help Alice make various rolls.
EARNED GAME 15: For Chronicles (2).
EARNED GAME 14: For Chronicles (2) Spend one in a log (-1) so total earned currently is one (1).
SPENT GAME 14: Spending 1 to help G2G wake up from a spell. Spent another 1 on charming Miss Amazing seeing me get Lionheart to safety.
EARNED GAME 13: For Chronicles (2).For a complete listing ‘CLICK HERE’.
SPENT GAME 12: Spending 1 to further seduce/charm Ameera as Gryphon’s 2nd girlfriend. Prompting the beginning of a polyamorous relationship.
EARNED GAME 12: Acquired for my second Chronicle this cycle.
SPENT GAME 12: Spending 1 to save the group from a grenade (turned out to be a dud).
SPENT GAME 12: Spending 2 to help Jake.
SPENT GAME 10: Under the Guest GM I was allowed to use up to five for the game, I ended up with 4 being spent.
EARNED GAME 9: 4 for attendance.
SPENT GAME 9: Used one (1) on others and two (2) for me.
EARNED GAME 8: One for the GM writing the official log, The Wayfarer’s Recollection of the Rescue of Patsy Palmer
EARNED GAME 8: One for the log, Come In Team Leader
SPENT GAME 8: Used two (2) on others and one (1) for me.
EARNED GAME 7: One for the log, Gizergleam Peaks & Valleys – 2022
EARNED GAME 7: One for the log, Mission City, California 2023
EARNED GAME 6: One for the log, And Then There Were Four
EARNED GAME 6: One for the log, Optimus
SPENT GAME 6: Used on Black Phantom.
SPENT GAME 6: Used on a skill check.
EARNED GAME 5: One for the log, I’ll Support You No Matter What
EARNED GAME 5: One for the log, Ramona
SPENT GAME 5: Used on Chemistry Analytical.
SPENT TWO AFTER GAME 5: Downtime – doubling down – on charm with NPC, followed unintended seduction (Player thought it would be funny) of Ramona during lunch on Friday.
SPENT GAME 5: Used on Chemistry Analytical.
EARNED GAME 4: One for the log, What Kind Of Weekend Did You Have
EARNED GAME 4: One for the log, Now That Your Picture Is In The World
SPENT AFTER GAME 4: Downtime – doubling down – on charm with PC unintended seduction (Player thought it would be funny) of Patsy to help him with art class.
SPENT AFTER GAME 4: Downtime action on charm of Patsy helping him with art class.
SPENT GAME 4: On a successful use of Charm with Cooking on Miss Amazing.
EARNED GAME 4: One for the log, A Leap Of Belief?
EARNED GAME 3: One for the log, His Sister’s Note
EARNED GAME 3: One for the log, After War Everyone Has An Opinion
EARNED GAME 2: One for the log, Have You Seen GO? Jan. 19-20, 2024
EARNED GAME 2: One for the log, Remembering Gramercy, the Devil’s Rock
SPENT GAME 2: 3 spent on skill based roles to help find out information and influence NPC reactions (Kiss moment). – Dec. 30, 2017
SPENT GAME 1: 2 spent on skill based roles to help find out information and influence NPC reactions. – Dec. 16, 2017
EARNED GAME 1: One for the log, 9th of January, 2024
SPENT LUCK & DRAMA DATE NOTES/ DESCRIPTION
LISTED MOST RECENT FIRST.
DRAMA CARD: Shopping Spree During the 12th Game Acquired for a chronicle of Session Ten: Play this card when you are looking for a market, black market, slave market etc. You find out the location of the market and the easiest way to get there. If the market requires special connections to get in. Those connections shall become available to you.
Found a contact with arctic gear willing to deliver on short notice! From film contact days.
DRAMA CARD: Salvage During the 10th Game Acquired for a chronicle of Session Eight:
Play this card when searching a location or a body. You will find something that is useful to you personally. Feel free to offer suggestions to the Game Master.
Added to help Alice’s drama find out about who set the bomb in the park.
DRAMA CARD: Long Time No See During the 10th Game Acquired Pre Session One:
Upon meeting an NPC for the first time, you may play this card. You may add that NPC to your character sheet as an ally. You have known that NPC for years, perhaps you were childhood friends, or maybe cousins. Whatever the backstory you and the GM create, the NPC will be a fiercely loyal ally.
Used to make Colonel Lightning a big fan of Garrick Faulkner from before jail and afterwards. He believes Garrick and the Gryphon can do great things, now to just get him to become a recognized hero.
DRAMA CARD: Orgasmic Personality 3rd Slot Traded from another player after 3rd Game
Play this card when attempting to seduce someone. They give into your desires in more ways than one.
Game Use: Use to push Gryphon’s seduction of a group of women to get them to come with him to escape a club experiencing a shoot out / fight. They ended up becoming the hero’s fanclub!
DRAMA CARD: Salvage During the 10th Game Acquired for a chronicle of Session Eight:
Play this card when searching a location or a body. You will find something that is useful to you personally. Feel free to offer suggestions to the Game Master.
Added to help Alice’s drama find out about who set the bomb in the park.
DRAMA CARD: Long Time No See During the 10th Game Acquired Pre Session One:
Upon meeting an NPC for the first time, you may play this card. You may add that NPC to your character sheet as an ally. You have known that NPC for years, perhaps you were childhood friends, or maybe cousins. Whatever the backstory you and the GM create, the NPC will be a fiercely loyal ally.
Used to make Colonel Lightning a big fan of Garrick Faulkner from before jail and afterwards. He believes Garrick and the Gryphon can do great things, now to just get him to become a recognized hero.
DRAMA CARD: Orgasmic Personality 3rd Slot Traded from another player after 3rd Game
Play this card when attempting to seduce someone. They give into your desires in more ways than one.
Game Use: Use to push Gryphon’s seduction of a group of women to get them to come with him to escape a club experiencing a shoot out / fight. They ended up becoming the hero’s fanclub!
DRAMA CARD: Safe Travels During the 8th Session Acquired Pre Session One:
Play this card when traveling. You make it to your destination without interference by dangerous circumstances, encounters, etc. Used to bypass a fight in the Wax Museum by having spirits dispelled by Wyatt The Wayfarer. Thus they were able to reach and rescue Patsy Palmer from her magic sword Aaziakiel.
DRAMA CARD: Sidekick End of 1st Game Acquired Pre Session One:
Play this card when dealing with a character that could potentially be a cohort, sidekick, or follower. That character shall adopt you as her boss and shall join you on your journey. Miss Amazing becomes the Gryphon’s sidekick.
DRAMA CARD: Alternate Universe BACKSTORY Acquired Pre Session One:
Play this card upon receiving it. At some point during the game session, the character will encounter someone from another universe or timeline. Alternately, the character may encounter a means to travel to an alternate universe or timeline. This is how he meets the misplaced hero Hyperia, aka: Patsy Palmer