Character Template

Character Template



 

HERO NAME

TITLE (if desired)

 

Description:

 

Real Name:
Alias(es):
Level:
Power Category:
Educational Level:
Occupation:

 

VITAL STATISTICS ATTRIBUTES SAVING THROWS COMBAT BONUSES
Height Xft, XXin I.Q. XX Save vs Magic +X Strike +X
Weight XXX lbs M.E. XX Save vs Psionics +X Parry +X
Nat. A.R. X M.A. XX Save vs coma +XX% Dodge +X
S.D.C. XX P.S. XX Save vs poison/ disease +X Roll w/ impact +X
H.P. XXX P.P. XX Save vs H.F. +X Pull punch +X
P.E. XX Save vs Possession +X Initiative +X
Exp 0 P.B. XX Save vs Insanity +X Damage +X
Sex X Spd XX Disarm +X
Birthday Trust/ Intimidate XX% Death Blow X Critical 20
HTH XXXXX Charm/ Impress XX% KO X Attacks X
Alignment XXXXX H.F. X Pin/ Incapacitate X Perception +X

 

MOVE DAMAGE NOTES
Punch 1D4
Elbow 1D6
Backhand Strike 1D6
Knee 1D8
Body Block/ Tackle 1D4 Counts as two attacks. Opponent loses next attack if hit is successful. 60% chance to knock down opponent (those with Maintain Balance get a second chance vs their skill). If knocked down opponent loses initiative and is knocked 1D6 feet away.
Power strike ×2 Doubles the damage of the attack. Counts as 2 attacks.
Pull Punch Roll damage as per normal. Roll 1D20 + pull punch bonus; requires an 11+ to succeed. If successful reduce damage to any value between 0 and the amount rolled.
Disarm Counts as one melee attack. A strike, hold or grappling maneuver to cause the opponent to drop their weapon or handheld item. Can be a defensive move (needs a 19+ to succeed) or a strike roll (opponent defends as normal).
Automatic Parry Parry up to three attacks between melee actions for no attack loss. Fourth and more counts as a dodge.
Dodge Lose next action whether successful or not.
Entangle Counts as the next melee action. A defense that attempts to trap the weapon or arm of your attacker. Must roll higher than the attack roll; if successful the entangled can try to escape on their turn by rolling a dodge vs the entangling roll. Every melee round it’s maintained roll Entangle again as an attack/ action. Cannot make any other attack without releasing the entangle.
Roll with punch/ fall/ impact Must roll above attacker’s roll. Counts as next melee attack.

 

MODERN WEAPON PROFICIENCIES LEVEL ACQUIRED AIMED BURST WILD NOTES

 

ANCIENT WEAPON PROFICIENCIES LEVEL ACQUIRED STRIKE PARRY THROWN NOTES

 

WEAPONS DAMAGE NOTES

 

ARMOR A.R./ S.D.C. NOTES

 

SKILLS ACQUIRED BASE % BONUS START CURRENT TOTAL %
Language: Native Automatic 50+5 +25% 1 1 75%
Literacy: Native Automatic 30+5 +20% 1 1 50%
Pilot: Automobile Automatic 60+2 1 1 60%
Mathematics: Basic Automatic 45+5 1 1 45%
X program
Secondary

 

ABILITIES/ POWERS DESCRIPTION NOTES

 

INVENTORY COUNT LOCATION DESCRIPTION
Ready Cash $X On hand
Life Savings $X,XXX Bank

 

LUCK & DRAMA COUNT NOTES/ DESCRIPTION
Luck Points 0

 

Miscellaneous Notes:

Birth Order:
Land of Origin:
Childhood Environment:
Social/Economic Background:
When Extraordinary Abilities First Manifested:

 

Character Bio:

“In third grade, I cheated on my history exam. In fourth grade, I stole my uncle Max’s toupee and I glued it on my face when I was Moses in my Hebrew School play. In fifth grade, I knocked my sister Edie down the stairs and I blamed it on the dog…”