Character Template
[Stats] [Combat Moves] [W.P.’s] [Weapons] [Armor]
[Skills] [Abilities/ Powers] [Inventory] [Luck/ Drama] [Misc] [Biography]
[Skills] [Abilities/ Powers] [Inventory] [Luck/ Drama] [Misc] [Biography]
HERO NAME
TITLE (if desired)
Description:
Real Name:
Alias(es):
Level:
Power Category:
Educational Level:
Occupation:
VITAL STATISTICS | ATTRIBUTES | SAVING THROWS | COMBAT BONUSES | ||||
---|---|---|---|---|---|---|---|
Height | Xft, XXin | I.Q. | XX | Save vs Magic | +X | Strike | +X |
Weight | XXX lbs | M.E. | XX | Save vs Psionics | +X | Parry | +X |
Nat. A.R. | X | M.A. | XX | Save vs coma | +XX% | Dodge | +X |
S.D.C. | XX | P.S. | XX | Save vs poison/ disease | +X | Roll w/ impact | +X |
H.P. | XXX | P.P. | XX | Save vs H.F. | +X | Pull punch | +X |
P.E. | XX | Save vs Possession | +X | Initiative | +X | ||
Exp | 0 | P.B. | XX | Save vs Insanity | +X | Damage | +X |
Sex | X | Spd | XX | Disarm | +X | ||
Birthday | Trust/ Intimidate | XX% | Death Blow | X | Critical | 20 | |
HTH | XXXXX | Charm/ Impress | XX% | KO | X | Attacks | X |
Alignment | XXXXX | H.F. | X | Pin/ Incapacitate | X | Perception | +X |
MOVE | DAMAGE | NOTES |
---|---|---|
Punch | 1D4 | |
Elbow | 1D6 | |
Backhand Strike | 1D6 | |
Knee | 1D8 | |
Body Block/ Tackle | 1D4 | Counts as two attacks. Opponent loses next attack if hit is successful. 60% chance to knock down opponent (those with Maintain Balance get a second chance vs their skill). If knocked down opponent loses initiative and is knocked 1D6 feet away. |
Power strike | ×2 | Doubles the damage of the attack. Counts as 2 attacks. |
Pull Punch | Roll damage as per normal. Roll 1D20 + pull punch bonus; requires an 11+ to succeed. If successful reduce damage to any value between 0 and the amount rolled. | |
Disarm | Counts as one melee attack. A strike, hold or grappling maneuver to cause the opponent to drop their weapon or handheld item. Can be a defensive move (needs a 19+ to succeed) or a strike roll (opponent defends as normal). | |
Automatic Parry | Parry up to three attacks between melee actions for no attack loss. Fourth and more counts as a dodge. | |
Dodge | Lose next action whether successful or not. | |
Entangle | Counts as the next melee action. A defense that attempts to trap the weapon or arm of your attacker. Must roll higher than the attack roll; if successful the entangled can try to escape on their turn by rolling a dodge vs the entangling roll. Every melee round it’s maintained roll Entangle again as an attack/ action. Cannot make any other attack without releasing the entangle. | |
Roll with punch/ fall/ impact | Must roll above attacker’s roll. Counts as next melee attack. | |
MODERN WEAPON PROFICIENCIES | LEVEL ACQUIRED | AIMED | BURST | WILD | NOTES |
---|---|---|---|---|---|
ANCIENT WEAPON PROFICIENCIES | LEVEL ACQUIRED | STRIKE | PARRY | THROWN | NOTES |
---|---|---|---|---|---|
WEAPONS | DAMAGE | NOTES |
---|---|---|
ARMOR | A.R./ S.D.C. | NOTES |
---|---|---|
SKILLS | ACQUIRED | BASE % | BONUS | START | CURRENT | TOTAL % |
---|---|---|---|---|---|---|
Language: Native | Automatic | 50+5 | +25% | 1 | 1 | 75% |
Literacy: Native | Automatic | 30+5 | +20% | 1 | 1 | 50% |
Pilot: Automobile | Automatic | 60+2 | 1 | 1 | 60% | |
Mathematics: Basic | Automatic | 45+5 | 1 | 1 | 45% | |
X program | ||||||
Secondary |
ABILITIES/ POWERS | DESCRIPTION | NOTES |
---|---|---|
INVENTORY | COUNT | LOCATION | DESCRIPTION |
---|---|---|---|
Ready Cash | $X | On hand | |
Life Savings | $X,XXX | Bank | |
LUCK & DRAMA | COUNT | NOTES/ DESCRIPTION |
---|---|---|
Luck Points | 0 | |
Miscellaneous Notes:
Birth Order:
Land of Origin:
Childhood Environment:
Social/Economic Background:
When Extraordinary Abilities First Manifested:
Character Bio:
“In third grade, I cheated on my history exam. In fourth grade, I stole my uncle Max’s toupee and I glued it on my face when I was Moses in my Hebrew School play. In fifth grade, I knocked my sister Edie down the stairs and I blamed it on the dog…”